Far Far West Hack with Aimbot, ESP and Teleport Cheat for PC

Included in Premium Package and One Day Trial

Far Far West Hack
Far Far West Cheat
Far Far West Hacks
Far Far West Aimbot
Co-op PvE shooter • Robot cowboys in a haunted Wild West • Steam

Far Far West Hack with Aimbot, ESP and Teleport for PC

Get instant access to the Far Far West Cheat for PC.

Far Far West is a first person co-op PvE shooter from Evil Raptor, a French studio, published by Fireshine Games and built on Unreal Engine 5. It launched in Steam Early Access for Windows PC. You play a bounty hunting robot cowboy in a supernatural Wild West full of haunted mines, reanimated skeletons and deadly storms. You can play alone or in an online squad of up to four players.

Missions take place on open maps. You take a bounty contract, fight your way through Cryptic enemies, gather gold and souls for upgrades, and face harder mission variants that end in a boss fight. Guns and spells sit side by side. The store page talks about six-shooters and fireballs, and the spell elements include Pyro, Acid, Frost, Elec, Voodoo and Cactus. Jokers, power up cards that drop during missions, change how your weapons and your hero play.

Our Far Far West hack is built for that loop: an aimbot with Silent Aim and arrow prediction for the Bow, ESP for enemies, teammates, crypts, Jokers and loot, a warning panel for enemies that aim at you, Teleport to Entity, No Clip and a Kill Aura.

Tactical upgrade briefing
Built for bounties, Jokers and crypts

See where enemies spawn from, which Jokers and Blueprints lie on the ground and when an elite is lining up a shot at you. The Far Far West cheat puts aim help, ESP, movement and weapon options in one in-game menu, and it is also part of the Premium Package.

Far Far West Hack and Cheat Features

The FFW cheat covers aim, awareness, movement and weapon control. Everything is set in the in-game menu, any switch can be bound to a key, and saved configs can each get their own hotkey. The highlights are below, and the full option list is in the Features panel on this page.

  • Aimbot and Silent AimAim Style picks targets by FOV, distance or health, Aim Bones sets the main aim point and Stick to Target stays on one target until it drops or leaves range. Silent Aim lands shots on the locked target without moving your view, and Magic Bullet lands them through cover. Smooth Aim, Humanized Aim, Randomize Aim and Miss Chance make the aim look less perfect.
  • Triggerbot and Auto FireThe Triggerbot fires the moment your crosshair covers a target, with its own key, Trigger Bones and Triggerbot Prediction. Auto Fire pulls the trigger while the aimbot is locked. Both offer Hold or Tap Trigger Mode and pre fire and post fire delays set as a range.
  • AI and Crypt ESPBoxes, skeletons, names, distance, health and head dots on hostile AI, with Show AI Elites for elites and bosses in their own colour. Crypt ESP shows where enemies spawn from and names each Cryptic Sphere, Sigil and Totem.
  • Item and World ESPJoker ESP with decoys included, plus Weapon Blueprint, Blueprint Fragment, Gold, Soul, Ammo, Health, Tools and Quest Item ESP. World ESP adds Mission, Landmark, Chest, Grave, Quest and Disc Fragment ESP, with stacking and distance fade.
  • Warning SystemAn on-screen panel for enemies that are Aiming At You, that Can See You or that are simply nearby, with counts, a direction arrow and a separate channel for elites and bosses.
  • Teleport and MovementTeleport to Entity puts you 1 m above the entity nearest your aim. No Clip lets you fly through the world, and Speed Hack and Auto Bhop Dash get you across the map faster.
  • Weapon Modifiers and Kill AuraNo Recoil, No Spread, Fire Rate and Unlimited Ammo, which keeps the low ammo bonus on. Unlimited Joker Slots, Joker Cards Cost 1 and a Kill Aura that copies one real hit onto the enemies around you.
  • Radar, Configs and ControlA square or circular Radar with range rings and crypt targets, Custom FOV, a Panic Key that hides all visuals and named configs with their own Load Hotkey. The cheat is Fully Streamproof.
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Far Far West Aimbot for Deadeyes and Nightmare Snipers

Ranged enemies are a common problem in Far Far West. Cryptic Deadeyes aim at you from a distance, and players who talk about Nightmare difficulty name snipers, pistol skeletons and ravens among the threats that wear a squad down. The Far Far West aimbot helps with that. Aim Style set to Health picks the weakest target, FOV picks the one nearest your crosshair.

Silent Aim sends the shot to the locked target without moving your view, Aim on Visible Only skips targets behind cover, and Ignore Immune Targets skips enemies that cannot be hurt. The Warning System adds a line on screen when an enemy is Aiming At You or Can See You, and Show AI Elites gives elites and bosses a channel of their own, with a Direction Arrow that points at the nearest one.

Bow Prediction for Arrows That Drop and Travel

Guns in Far Far West hit the moment you fire, but the Bow does not. Arrows take time to arrive and fall over distance, which makes a moving Prowler or Slinger hard to hit at range. Bullet Speed Prediction leads a moving target, Bullet Drop Prediction aims higher to cover the fall of the shot, and Prediction Compensation fine tunes how far ahead of the target the aim goes. Switch back to a gun such as the Revolver and the prediction stays out of the way, because guns hit instantly and ignore it. The Triggerbot has its own Triggerbot Prediction for the same reason.

Far Far West ESP for Crypts and Endless Spawns

Objectives in Far Far West can feel like they never end. Players describe constant enemy spawns during objectives, with enemies coming from all sides. Crypt ESP is made for that. It shows where enemies spawn from and what stops them, and Crypt Name ESP labels each target as a Cryptic Sphere, Sigil or Totem. The radar plots them as well with Show Crypt Targets, which covers cryptic spheres, mines and train sections. Aim on Crypt Targets is off by default, since they do not shoot back, but you can switch it on when you want the aimbot to target them too.

Joker ESP and Blueprint ESP for Loot Runs

Jokers drop during missions, and Blueprints are collected on the map and spent in the lobby. Both are easy to miss in a firefight, and this is where the Far Far West ESP helps. Joker ESP shows joker cards on the ground, decoys included. Weapon Blueprint ESP marks the weapon blueprints you pick up, such as the Bow, Shotgun and Minigun, and Blueprint Fragment ESP shows the fragments they break into.

Gold ESP shows gold on the ground, Soul ESP shows souls, and Ammo ESP and Health ESP point to ammo boxes and healing bottles. Unlimited Joker Slots lets you fit any number of joker cards on a weapon. The server refuses that loadout on save, so unequip the extras before you leave a match. Joker Cards Cost 1 drops the shop price of every joker card to 1.

World ESP for Secrets, Graves and Quests

Far Far West hides a lot on its maps. Lighthouses spawn in each mission, and climbing one reveals the map and its unique locations. Jungle has quests with Arizona Jones and a pyramid secret, and the volcano map Hellfire has quests for Ronsau. The Far Far West ESP helps with the searching.

Landmark ESP marks points of interest and camps, Chest ESP shows loot, gold, fuel and cryptic chests, and Grave ESP finds the grave crosses that serve as the map collectible. Disc Fragment ESP shows music disc fragments you have not collected, and Quest Item ESP marks quest and secret pickups such as amulets, rings and clues. Mission ESP and Mission Marker ESP keep the objective in view.

Teleport Hack and No Clip for the Ride to the Train

Players on Nightmare say a four player squad has to meet at the train to extract, all at the same time. Show Downed Players helps when someone goes down on the way. It draws teammates who are down and can be revived, and in this game they turn into a rolling ball instead of a body. Teleport to Entity puts you 1 m above the entity nearest your aim.

Only what the ESP draws can be a target, and Show Teleport Indicator tags the entity the next press would send you to. Speed Hack moves you faster while you run, though high Speed Multiplier values can make the server pull you back. No Clip lets you fly and pass through the world with WASD, Space and Ctrl, and Auto Bhop Dash jumps and dashes together while the key is held.

Kill Aura and Unlimited Ammo for Lich and Mortar Waves

Nightmare runs throw suicide skeletons, mortars and waves of liches at you, and players say builds with low health struggle there. Kill Aura damages enemies around you without attacking. Land one real hit first, and the aura copies that hit. Aura Range, Aura Rate and Aura Damage set how far it reaches, how many bursts it sends per second and how much damage each one does, and Include Crypt Targets adds the crypt spheres and mines in range.

Unlimited Ammo means you never run out and never reload. The counter sits at 2, which also keeps the low ammo bonus on. No Recoil and No Spread tighten your own weapon, and Fire Rate makes it fire faster, though the Minigun sets its own rate and is not covered by Fire Rate.

How to Get the Far Far West Cheat

Getting started with SystemCheats takes three steps.

01
Check the Status

Open the live cheat status page. It lists every cheat as online, offline or staff only.

02
Create Your Account

Register on the forum for free. Your subscriptions, downloads and support all run through it.

03
Pick Your Plan

Buy Far Far West as a single cheat, or get it with the other games in the Premium Package. Both are in the price box on this page.

Is It Safe to Cheat in Far Far West?

Far Far West has its own cheat detector. The developer describes it as a custom made, lightweight and non-intrusive way to detect cheating software or mods, and players who use them are tagged as modders. According to that statement, the tag does not stop you from playing. It lets players who do not want to play with modders avoid them, and mods such as stats visualizers and cosmetic mods trigger it too.

Hosts can also ban players from their own session. The Steam store page lists no third party anti-cheat. No cheat is ever completely risk free. Miss Chance, Smooth Aim, Humanized Aim and Aim on Visible Only make your aim look less obvious to hosts and squadmates, and the live cheat status page always shows the current state of every cheat.

Frequently Asked Questions

Is the Far Far West cheat online?

The live cheat status page always shows the current state of every cheat, including Far Far West. Check it before you buy.

Is Far Far West included in the Premium Package?

Yes. Far Far West is included in the Premium Package and the One Day Trial. You can also buy it as a single cheat. Both options are in the price box on this page.

Which versions of Far Far West does the cheat support?

The Far Far West cheat is made for the Steam version of the game on Windows PC, Windows 10 and 11.

Which anti-cheat does Far Far West use?

The Steam store page lists no third party anti-cheat. The developer uses its own cheat detector, which tags players who use cheating software or mods as modders.

Does the cheat work against other players?

Far Far West is a co-op PvE game, so there are no enemy players to fight. Player ESP and the radar track your squad with Show Friendly Player and Show Downed Players, and the AI ESP covers the enemies.

Does the Far Far West aimbot work with the Bow?

Yes. Bullet Speed Prediction and Bullet Drop Prediction lead and lift arrows, which the Bow needs. Guns hit instantly and ignore both settings.

Ride Out with the Far Far West Hack

Cryptic spawns, elites lining up shots, Jokers in the dirt and a train to catch at the end. The Far Far West cheat gives you aim help, ESP, movement and weapon options in one menu. Check the status page, pick a single cheat or the Premium Package, and set it up your way. The other games we support are on the cheats page.

Need Help?

Our support team is available 24 hours a day, 7 days a week through the SystemCheats forum and TeamSpeak. Read what customers say on Trustpilot, or compare all cheat packages to find the right fit.

Cheat & Hack Information

What is Far Far West?


Far Far West is a first person co-op PvE shooter from Evil Raptor, published by Fireshine Games. You play a bounty hunting robot cowboy in a haunted Wild West, alone or in a squad of up to four players.



Cheating in Far Far West


Our Far Far West cheat has an aimbot with Silent Aim and Bow prediction, AI and Crypt ESP, Joker ESP, Teleport to Entity and a Kill Aura. You can buy it as a single cheat or get it with the Premium Package.



Is the Far Far West cheat safe?


Far Far West uses its own cheat detector, which tags players who use cheating software or mods as modders. No cheat is ever completely risk free. However, you can always adjust your settings to play legitimately for the long run. Check the live status page before you play.

Reviews

Pricing

Features

Aimbot
Aimbot Turns the aimbot on, and the other aimbot settings do nothing while it is off
Aimbot Key Sets the key that turns on the aimbot while you hold or toggle it
Field of View (0 ~ 180) Sets how far from your crosshair a target can be and still count, in degrees
Aim Style (FOV, Distance, Health) Sets how the aimbot chooses the best target when more than one is in range
Aim on Nearest Bone Starts the aim at the body part nearest your crosshair, then moves to the main aim bone
Aim Bones Picks the main body part to aim at and backup parts for when it is covered
Stick to Target Keeps the aimbot on one target until it is down or leaves range
Max Distance (0 ~ 1500) Sets the farthest distance, in meters, at which targets are still picked up or shown
Silent Aim Sends your shots to the locked target without moving your camera
Magic Bullet Lets your shots hit the locked target even without a clear line of sight
Miss Chance (0 ~ 80) Lets some of your shots go where you really point, so your play looks natural
Smooth Aim (1 ~ 100) Slows the aim movement so it looks natural, and higher values make it slower
Humanized Aim Moves the aim on a curved path with small changes in speed, like a real hand
Randomize Curve (30 ~ 100) Sets how strongly the aim path curves and changes speed for a human look
Randomize Aim Adds small random changes to where your aim lands for a human look
Randomize Aim Speed (10 ~ 1000) Sets how often, in milliseconds, the random aim movement changes
Aim Delay (0 ~ 1000) Adds a short delay before the aimbot starts moving, so it looks more human
Aim Switch Delay (0 ~ 1000) Adds a short wait in milliseconds before the aimbot switches to a new target
Deadzone (0 ~ 20) Stops the aim moving once it is this close to the target, to stop shaking
Angle Scaling (FOV, Static) Sets whether the aimbot angle grows and shrinks with your zoom or stays the same
Draw Silent Aim Trace Draws a line from your crosshair to where Silent Aim is sending your shots
Draw Locked (None, Box, Name, Both) Draws a marker on the target the aimbot is locked onto
Locked Box Size (6 ~ 20) Sets the size, in pixels, of the box drawn on the locked target
Locked Box Thickness (1 ~ 10) Sets how thick the outline of the locked target box is drawn
Draw Aim FOV Draws a circle on screen that shows where the aimbot is active
Draw Deadzone Draws the deadzone area around your crosshair on screen
Deadzone Thickness (1 ~ 10) Sets how thick the deadzone outline is drawn on screen
Auto Fire Fires your weapon for you once a target is locked
Trigger Mode (Hold, Tap) Sets how the trigger is pressed when the cheat shoots for you
Min Pre Fire Delay (0 ~ 1000) Sets the shortest wait in milliseconds before the first shot is fired
Max Pre Fire Delay (0 ~ 1000) Sets the longest wait in milliseconds before the first shot is fired
Min Post Fire Delay (0 ~ 1000) Sets the shortest wait in milliseconds between shots
Max Post Fire Delay (0 ~ 1000) Sets the longest wait in milliseconds between shots
Bullet Speed Prediction Leads moving targets based on how long the shot takes to arrive
Bullet Drop Prediction Aims a little higher to make up for bullet drop over long distances
Prediction Compensation (1 ~ 50) Fine tunes how far ahead of a moving target the aim is placed
Aim on Enemy Player Lets the aimbot target and lock onto enemy players
Aim on Friendly Player Lets the aimbot target friendly players and squad members
Aim on Enemy AI Lets the aimbot target hostile AI, such as bots, monsters and bosses
Aim on Friendly AI Lets the aimbot target friendly AI, such as allied bots and NPCs
Aim on Vehicles Lets the aimbot target cars, mechs and mounted guns
Aim on Crypt Targets Lets the aimbot target crypt spheres and mines
Aim on Visible Only Makes the aimbot skip targets that are hidden behind cover
Ignore Immune Targets Makes the aimbot skip and hold fire on targets that cannot be hurt yet
Triggerbot
Triggerbot Shoots for you when your crosshair is on a valid target
Triggerbot Key Sets the key that turns the triggerbot on
Triggerbot Prediction Allows for bullet travel time when the target is moving
Min Pre Fire Delay (0 ~ 1000) Sets the shortest wait in milliseconds before the first shot is fired
Max Pre Fire Delay (0 ~ 1000) Sets the longest wait in milliseconds before the first shot is fired
Min Post Fire Delay (0 ~ 1000) Sets the shortest wait in milliseconds between shots
Max Post Fire Delay (0 ~ 1000) Sets the longest wait in milliseconds between shots
Max Distance (0 ~ 1500) Sets the farthest distance, in meters, at which targets are still picked up or shown
Trigger Mode (Hold, Tap) Sets how the trigger is pressed when the cheat shoots for you
Trigger Bones Lets you pick the body parts the triggerbot fires on, click again to remove one
Trigger on Enemy Player Lets the triggerbot fire at enemy players
Trigger on Friendly Player Lets the triggerbot fire at friendly players
Trigger on Enemy AI Lets the triggerbot fire at hostile AI enemies
Trigger on Friendly AI Lets the triggerbot fire at friendly AI units
Trigger on Vehicles Lets the triggerbot fire at cars, mechs and mounted guns
Ignore Immune Targets Makes the aimbot skip and hold fire on targets that cannot be hurt yet
Player ESP
Bounding Box (None, 2D, 3D, Corner) Draws a box around each target so you can see where they are
Box Size (1 ~ 10) Sets how thick the lines of each ESP box are drawn
Player Skeleton ESP Draws the body lines of each player as a skeleton
Player Skeleton Size (1 ~ 10) Sets how thick the skeleton lines are drawn
Player Name ESP Shows the name of each player above their character
Player Distance ESP Shows how far away each player is in meters
Player Immune ESP Marks players the server says cannot be hurt right now
Player Health ESP (None, Left, Right, Top, Bottom) Shows a health bar for each player so you can see how hurt they are
Player Health Percentage ESP Shows each player's health as a number beside the health bar
Player Shield ESP Draws each player's shield bar in blue on the ESP
Shield Bar Placement (Overlap, Next to it) Chooses where the shield bar is drawn compared with the health bar
Player Shield Percentage ESP Shows the shield number instead of health while a shield is up
Snapline (None, Bottom, Center, Top) Draws a line from a chosen spot on your screen to each target
Head Dot Draws a dot on the head of each target you can see
Head Dot Size (2 ~ 20) Sets the size of the dot drawn on each head, in pixels
Max ESP Distance (0 ~ 1500) Hides ESP for targets past this distance, zero means no limit
Max Skeleton Distance (0 ~ 1500) Hides the skeleton past this distance, zero means no limit
Show Enemy Player Shows enemy players on the ESP and radar
Show Friendly Player Shows friendly players and teammates on the ESP and radar
Show Downed Players Shows players who are down and can still be revived
Show Mounted Players Shows players who are riding a mount on the ESP
Show Visible Only Draws only targets you can actually see and hides anyone behind cover
AI ESP
Bounding Box (None, 2D, 3D, Corner) Draws a box around each target so you can see where they are
Box Size (1 ~ 10) Sets how thick the lines of each ESP box are drawn
AI Skeleton ESP Draws skeleton body lines on AI enemies so you can see how they stand
Friendly AI Skeleton Draws skeleton body lines on friendly AI as well
AI Skeleton Size (1 ~ 10) Sets how thick the AI skeleton lines are
AI Name ESP Shows the name or type of each AI character
AI Distance ESP Shows how far away each AI character is from you
AI Immune ESP Marks enemies that cannot be hurt right now
AI Health ESP (None, Left, Right, Top, Bottom) Shows a health bar for each AI character
AI Health Percentage ESP Shows the health percentage next to each AI health bar
AI Shielded Tag Marks enemies whose shield bubble is up right now
Snapline (None, Bottom, Center, Top) Draws a line from a chosen spot on your screen to each target
Head Dot Draws a dot on the head of each target you can see
Head Dot Size (2 ~ 20) Sets the size of the dot drawn on each head, in pixels
Max ESP Distance (0 ~ 1500) Hides ESP for targets past this distance, zero means no limit
Max Skeleton Distance (0 ~ 1500) Hides the skeleton past this distance, zero means no limit
Show Enemy AI Shows hostile AI, such as bots and monsters, on the ESP and radar
Show Friendly AI Shows friendly AI, such as allied bots, on the ESP and radar
Show AI Elites Shows elite and boss enemies in their own color
Show Visible Only Draws only targets you can actually see and hides anyone behind cover
Crypt ESP Shows crypt targets, where enemies spawn from and what stops them
Crypt Box ESP Draws a box around each crypt target on the ESP
Crypt Name ESP Shows the name of each crypt target, such as Cryptic Sphere, Sigil or Totem
Crypt Distance ESP Shows how far away each crypt target is in meters
Crypt Distance Fade Fades the crypt marker out as it gets further away
Max ESP Distance (0 ~ 1500) Hides ESP for targets past this distance, zero means no limit
Crypt Stack Distance (0 ~ 50) Sets how close crypt targets with the same name must be to group into one marker
Crypt Stack Count (2 ~ 10) Sets how many crypt targets must be together before they group into one marker
Item ESP
Joker ESP Shows joker cards on the ground, decoys included
Joker Distance (0 ~ 500) Stops drawing joker cards past this distance in metres
Weapon Blueprint ESP Shows the weapon blueprints you can pick up, such as Bow, Shotgun and Minigun
Weapon Blueprint Distance (0 ~ 500) Stops drawing weapon blueprints past this distance in metres
Tools ESP Shows pickaxes, shovels, nitro, fuel and dynamite on the ground
Tools Distance (0 ~ 500) Stops drawing tool pickups past this distance in metres
Gold ESP Shows gold and other currency piles lying on the ground
Gold Distance (0 ~ 500) Stops drawing gold pickups past this distance in metres
Ammo ESP Shows ammo boxes and ammo pickups across the map
Ammo Distance (0 ~ 500) Stops drawing ammo pickups past this distance in metres
Health ESP Highlights health pickups such as healing bottles and Health Orbs
Health Distance (0 ~ 500) Stops drawing health pickups past this distance in metres
Soul ESP Shows souls lying on the ground on the ESP
Soul Distance (0 ~ 500) Stops drawing souls past this distance in metres
Quest Item ESP Shows quest and secret pickups such as amulets, rings and clues
Quest Item Distance (0 ~ 500) Stops drawing quest items past this distance in metres
Blueprint Fragment ESP Shows the fragments that weapon blueprints break into
Blueprint Fragment Distance (0 ~ 500) Stops drawing blueprint fragments past this distance in metres
Item Box ESP Draws a box around each item pickup on the ground
Item Name ESP Shows the name of each item pickup on screen
Item Distance ESP Shows how far away each item is from you
Item Distance Fade Fades item labels out as they get further away from you
Item Stack Distance (0 ~ 50) Groups nearby items of the same name into one marker within this distance
Item Stack Count (2 ~ 10) Sets how many items must sit together before they merge into one marker
World ESP
Mission ESP Highlights mission objectives and the areas around them
Mission Distance (0 ~ 1500) Sets how far away mission objectives are still shown
Mission Marker ESP Shows the floating markers the game places over missions
Mission Marker Distance (0 ~ 1500) Sets how far away mission markers are still shown
Landmark ESP Shows map landmarks such as points of interest and camps
Landmark Distance (0 ~ 1500) Sets how far away landmarks are still shown
Chest ESP Shows loot chests across the map that you can open
Chest Distance (0 ~ 1500) Sets how far away chests are still shown
Grave ESP Shows grave crosses, a collectible on the map
Grave Distance (0 ~ 1500) Sets how far away grave crosses are still shown
Quest ESP Highlights quest objectives, quest items and waypoints
Quest Distance (0 ~ 1500) Sets how far away quest markers are still shown
Breakables ESP Shows objects that blow up when shot, like barrels, mines and balloons
Breakables Distance (0 ~ 1500) Sets how far away breakable objects are still shown
Disc Fragment ESP Shows music disc fragments you have not collected yet
Disc Fragment Distance (0 ~ 1500) Sets how far away music disc fragments are still shown
Projectile ESP Shows grenades, thrown items and other projectiles while they fly
Projectile Distance (0 ~ 1500) Sets how far away projectiles are still shown
Show Projectile Name Shows the name of each projectile as well as its distance
Ping ESP Shows map pings from the game and the ones players place
Ping Distance (0 ~ 1500) Sets how far away map pings are still shown
World Box ESP Draws a box around each world object on the ESP
World Name ESP Shows the name of each world object on the ESP
World Distance ESP Shows the distance in meters next to each world object
World Distance Fade Fades world objects out as they get farther away
World Stack Distance (0 ~ 50) Groups objects that lie close together into one marker
World Stack Count (2 ~ 10) Sets how many objects must be close together before they group into one marker
Radar
Show Radar Turns on the 2D radar overlay on your screen
Show Cross Draws cross lines through the middle of the radar
Show Window Draws the background frame of the radar window
Show Player Marker Draws your own marker at the center of the radar
Show FOV Draws a cone on the radar that shows where you are looking
Scroll to Zoom Lets you change the radar scale with the mouse wheel while the menu is open
Pin to Screen Center Pins the radar over your crosshair and turns off dragging and resizing
Shape (Square, Circular) Picks the shape of the radar window and where it cuts off markers
Radar Scale (5 ~ 500) Sets the radar zoom, lower zooms in and higher zooms out
Window Size (45 ~ 500) Sets the width and height of the radar window
Cross Size (45 ~ 500) Sets the length of the cross lines in the middle of the radar
Background Fill (0 ~ 100) Fades in a fill behind the radar so markers are easy to read over bright ground
Max Distance (0 ~ 1500) Sets the farthest distance, in meters, at which targets are still picked up or shown
Marker Size (2 ~ 20) Sets the size of the radar markers in pixels, yours included
Marker Shape (Triangle, Dot) Picks the radar marker shape, a triangle also turns to show where a contact is looking
Out of Range (Hide, Pin to Rim, Draw Anywhere) Chooses what happens to a contact further out than the radar scale
Stack Distance (0 ~ 60) Merges radar markers that are closer together than this many pixels
Stack Count (2 ~ 10) Sets how many markers must be grouped before they merge into one
Ring Labels Prints the distance in meters on each range ring
Ring Amount (0 ~ 4) Sets how many distance rings are drawn inside the radar
Ring Opacity (0 ~ 100) Fades the range rings and their distance text together
Show Enemy Player Shows enemy players on the ESP and radar
Show Friendly Player Shows friendly players and teammates on the ESP and radar
Show Downed Players Shows players who are down and can still be revived
Show Visible Player Only Shows only players you can actually see and hides anyone behind cover
Show Enemy AI Shows hostile AI, such as bots and monsters, on the ESP and radar
Show Friendly AI Shows friendly AI, such as allied bots, on the ESP and radar
Show AI Elites Shows elite and boss enemies in their own color
Show Visible AI Only Only counts AI enemies you can actually see, not those behind cover
Show Crypt Targets Shows crypt spheres, mines and train sections on the radar
Teleport
Teleport to Entity Moves your character instantly to the player or AI you target
Show Teleport Indicator Marks the target your next teleport key press will send you to
TP to Entity Size (8 ~ 40) Sets the size of the teleport target marker in pixels, apart from the ESP font
Movement
Speed Hack Makes your character move faster than normal
Speed Multiplier (1 ~ 10) Sets how much faster than normal you move, high values can make the server pull you back
Auto Bhop Dash Jumps and dashes together while the key is held, the moment you touch the ground
No Clip Lets you fly through walls, objects and terrain
No Clip Speed (10 ~ 500) Sets how fast you fly while No Clip is on
Modifiers
No Recoil Removes weapon recoil so your aim stays steady while firing
No Spread Removes bullet spread so every shot lands on your crosshair
Fire Rate Lets you change your weapon's fire rate so it shoots faster
Fire Rate Multiplier (1 ~ 5) Sets how much faster your weapon fires than normal
Unlimited Ammo Stops your ammo from running out so you can keep firing
Unlimited Joker Slots Lets you fit any number of joker cards on a weapon, unequip extras before you leave a match
Joker Cards Cost 1 Drops the shop price of every joker card to 1 soul
Kill Aura Damages every enemy around you automatically without you attacking
Aura Range (0 ~ 500) Sets how far the aura reaches in meters, zero means no limit but can cost frames
Aura Rate (0.5 ~ 20) Sets how many aura bursts fire per second, lower is quieter and still kills
Aura Damage (0 ~ 10000) Sets the damage per aura hit, at zero it copies the damage of your own last hit
Include Crypt Targets Adds the crypt spheres and mines in range to the aura damage
Warning
Warning System Shows on-screen warnings when enemies are near, can see you or aim at you
Show Header Draws the title strip above the panel lines
Uppercase Writes the warning text in capital letters
Draw Panel Background Draws a panel behind the warnings, off leaves floating text
Max Distance (0 ~ 1500) Sets the farthest distance, in meters, at which targets are still picked up or shown
Aiming At You Warns you when an enemy is aiming at you
Aiming Angle (0 ~ 180) Sets how close to head on an enemy must aim to count as aiming at you
Can See You Warns you when an enemy can see you and nothing is in the way
Seeing Angle (0 ~ 180) Sets how wide an enemy's view is when checking if they can see you
Enemies Nearby Warns you about anyone within the max distance, even if they cannot see you
Split Player and AI Keeps players and AI on separate warning lines, off merges them
Show Counts Shows how many enemies are on each warning line instead of just on or off
Keep Empty Rows Keeps every warning row in place, greyed out, instead of hiding empty ones
Worst Tier Only Shows only the most serious threat level that has someone in it
Direction Arrow Adds an arrow that points at the nearest enemy on that warning line
Arrow Side (Left, Right) Sets whether the direction arrow sits before or after the warning text
Tier Icon Marks each threat level with a shape as well as a color
Icon Side (Left, Right) Sets whether the threat level icon sits before or after the warning text
Colour By Tier Colors each warning line by threat level instead of by enemy type
Stripe Follows Worst Colors the panel edge stripe to match the worst active threat level
Pulse On Escalation Flashes a warning line twice when it first appears
Hold Time (0 ~ 3000) Keeps a warning count on screen for a short time after it drops
Background Opacity (0 ~ 100) Sets how see-through the warning panel background is
Text Opacity (0 ~ 100) Sets how see-through the text on the panel is
Linked Size (12 ~ 30) Sets the one text size every warning row uses while Link All Sizes is on
Font Boldness (Default, Bold) Sets the font weight of the panel text, normal or bold
Font Shadow (None, Bordered, Shadow) Adds a shadow or border behind overlay text so it is easier to read
Show Enemy Player Shows enemy players on the ESP and radar
Show Friendly Player Shows friendly players and teammates on the ESP and radar
Show Visible Player Only Shows only players you can actually see and hides anyone behind cover
Show Enemy AI Shows hostile AI, such as bots and monsters, on the ESP and radar
Show Friendly AI Shows friendly AI, such as allied bots, on the ESP and radar
Show AI Elites Shows elite and boss enemies in their own color
Show Visible AI Only Only counts AI enemies you can actually see, not those behind cover
Link All Sizes Makes every warning row use the Linked Size, off lets each row keep its own size
Spectator Panel Shows who is spectating you in a separate panel you can move
Show Header Draws the title strip above the panel lines
Show Count Shows how many players are watching you next to the panel title
Draw Background Draws a panel behind the names, off leaves floating text
Name Size (12 ~ 30) Sets the size of the spectator names in pixels
Panel Opacity Sets how see-through the spectator panel background is
Text Opacity (0 ~ 100) Sets how see-through the text on the panel is
Font Boldness (Default, Bold) Sets the font weight of the panel text, normal or bold
Font Shadow (None, Bordered, Shadow) Adds a shadow or border behind overlay text so it is easier to read
Misc
Language Lets you pick the language of the cheat menu
Menu Key Sets the key that opens and closes the cheat menu
Panic Key Sets a key that instantly hides or turns off all cheat features
Unload Key Sets the key that fully unloads the cheat from the game
Open Dev Menu Opens the game's own cheat panel, most of which only works for the host
Draw FPS Shows your current frames per second on screen
Draw Resolution Shows your current screen resolution on the overlay
Draw Time Shows your local system time on the overlay
Draw Watermark Shows the SystemCheats watermark on screen so you know the cheat is active
Draw Health Bar Shows your own health as a bar on screen
Draw Health Bar Percentage Shows your health as a number in percent on the health bar
Draws Opacity (10 ~ 100) Fades the FPS, resolution, time and watermark texts together
Health Bar Opacity (10 ~ 100) Fades the health bar, its background, border and percentage together
DPI Scaling (100 ~ 200) Scales the size of the cheat menu without changing the overlay
Font Boldness (Default, Bold) Sets the font weight of the panel text, normal or bold
Font Shadow (None, Bordered, Shadow) Adds a shadow or border behind overlay text so it is easier to read
Font Size (12 ~ 30) Sets the size of the ESP and overlay text on screen
Custom FOV Lets you override the game's field of view with your own value
FOV (30 ~ 170) Sets your camera field of view in degrees when custom FOV is on
Crosshair (None, Dot, Cross, T-Cross, X) Draws a custom crosshair in the center of your screen, over the game's own
Crosshair Size (1 ~ 20) Sets the size of the custom crosshair on your screen
Crosshair Thickness (0.5 ~ 5) Sets how thick the crosshair arms are drawn
Crosshair Gap (0 ~ 10) Sets the gap between the screen center and where each crosshair arm starts
Notifications Shows pop-up cards for keybinds, toggles and setting changes
Notify Keybinds Shows a card when a keybind is set or cleared
Notify Toggles Shows a card when a keybind turns a feature on or off
Notify Setting Changes Shows a card when a color or slider setting changes
Position (Bottom Left, Bottom Right, Top Left, Top Right, Top Center) Sets where notification cards stack on your screen
Duration (1 ~ 10) Sets how long each notification card stays on screen before it fades
Max Visible (1 ~ 8) Sets how many notification cards can stack on screen at once
Fade Duration (0 ~ 1.5) Sets how long notification cards take to fade in and fade out
Filters
Filter Lists Lets you build named lists of things to show or hide, and every ESP tab follows them
Colors
Per-Feature Colors Lets you pick a color for every box, label, line, marker and warning the menu draws
Visible and Hidden Channels Gives a target one color when you can see it and another when it is behind cover
Menu Theme Lets you recolor the menu surfaces, text and accents and save it as a theme
Keybinds
Bind Anything Lets you bind any switch in the menu to a key, all from one place
Hold, Toggle or Always On Lets you choose if each key works on hold, toggles on and off, or stays always on
Panic Key Sets a key that instantly hides or turns off all cheat features
Settings
Save Config Saves every switch, slider, color, keybind and overlay position under a name you choose
Load Switches the whole menu to a saved config in one press
Load Hotkey Gives a config its own key so you can swap your whole setup mid match
Auto Save Saves the active config on every change so nothing gets lost
Save As / Duplicate / Rename / Delete Lets you save, copy, rename or delete configs, copies keep their hotkey and notes
Notes Lets you write a note on a config so you remember what it was for
Import / Copy to Clipboard Lets you share a config with someone else or paste one in
Reset to Default Puts every setting back to the factory defaults
Additional
Fully Streamproof Hides all cheat visuals from streaming and recording software