Feautere list for now:

AIMBOT
  • Auto Aim — with optional Auto Fire and configurable fire delay
  • Smooth Aim — linear and constant smoothing, independently tunable
  • Humanized Aim — randomized aim curve for a natural movement path
  • Angle Control — limit angle, deadzone angle and angle scaling
  • Aim Key — hold-to-aim, or fully automatic
  • Bullet Speed Prediction — leads moving targets by projectile travel time
  • Bullet Drop Prediction — compensates gravity drop, with prediction scale
  • Sway Compensation — solves from the weapon muzzle instead of the camera
  • Visibility Check — only locks onto targets that can actually be hit
  • Stick To Target — keeps the current target until it is lost
  • Randomize Aim — randomized aim point at a configurable rate
  • Aim Style and Aim Bone selection
  • Target Selection — enemy players, friendly players, vehicles, targets, downed
  • Max Distance limit
  • Draw Locked and Draw Aim FOV indicators

TRIGGERBOT
  • Triggerbot — fires automatically when a valid target crosses the crosshair
  • Trigger Key — hold-to-trigger, or fully automatic
  • Fire Delay — configurable reaction delay
  • Target Selection — enemy players, friendly players, vehicles, targets, downed
  • Max Distance limit

3D RADAR (ESP)
  • Bounding Box — multiple box styles with adjustable size
  • 2D Line — snapline to each target
  • Player ESP — name, distance, health, weapon and downed state
  • Vehicle ESP — vehicle name and distance
  • Target ESP — name, distance and health
  • Head Dot — with adjustable dot size
  • Aim Laser — shows where each target is aiming, with adjustable length
  • Visibility — separate toggles for enemy players, friendly players, vehicles, targets, downed and corpses
  • Distance Limits — separate limits for players, vehicles and corpses

COLORS
  • Visibility Based — separate visible and invisible colors for enemies, friendlies and targets
  • Vehicles — enemy and friendly vehicle colors
  • Corpse, Crosshair, Menu and Aim FOV colors
  • Warning Colors — aiming at you, can see you, is visible
  • Every color fully configurable in RGBA

2D RADAR
  • Radar — with cross, window, dot and FOV cone
  • Visibility — enemy players, friendly players, vehicles, targets and downed
  • Stick To Window — keeps the radar anchored to the game window
  • Radar Scale, window size, cross size, dot size and dot type
  • Center 2D Radar — center on screen or free placement
  • Max Distance limit

WARNING SYSTEM
  • Aiming At You — warns when a target aims in your direction, with angle threshold
  • Can See You — warns when a target has line of sight, with angle threshold
  • Beep System — audible warning with its own distance limit
  • Max Distance limit

MISC
  • Crosshair — multiple styles, adjustable size, and a dynamic crosshair that follows the real muzzle
  • Overlay Info — FPS, resolution, time and watermark
  • Health Bar and Weapon Info display
  • Panic Key — instantly hides everything
  • Font — adjustable size and shadow
  • No Recoil — removes weapon recoil
  • No Spread — removes bullet spread
  • No Sway — removes weapon sway
  • Hide Account Info — hides the on screen account watermark
  • Ghost Mode — free movement with adjustable speed and saved location

FILTERS
  • Friendly List — up to 6 players forced friendly
  • Enemy List — up to 6 players forced enemy

CONFIGURATION
  • Config Slots — default plus 3 custom configs, each on its own hotkey
  • Custom Positions — freely placeable radar and menu
  • Custom Keys — panic, menu, aim, trigger, corpse, ghost mode and config keys all rebindable