@w33fresh
They grab your HWID, and no, they don't ban you by HWID after the first ban.
However, after repeated bans, you end up with an HWID ban.
They can also easily find you on a new account if you get reported.
During a manual check, they can cross-reference your previous bans and ban you immediately.
Give them time to make money from cheaters who keep renewing their subscriptions on new accounts.
Once they've had enough, expect a full automated HWID ban system to be in place.
@bvlcony
It's literally using the game's logic for what's visible and what's not. It boggles my mind too.
But it doesn't affect performance, which is why we prefer it.
When it comes to raycasting our own visibility checks, it's a million times better, but the performance hit isn't worth it.
We have to consider that, especially without proper backbone code to handle the number of bones on a conquest server.
Imagine tons of rays coming out of your character's head, trying to hit valid targets every single frame on a 64-player server with 16 bones per character.
Yeah, that's a pure FPS killer.
Using the game's logic is simple and effective, but the quirks that come with their own visibility check are strange.
Still, it makes sense since visible objects are destructible, and technically, you can shoot through them with the proper ballistics.![]()


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