Quote Originally Posted by dcdindc View Post
After 20 hours of it this weekend, here is my take on it: if you played Age of Conan, its the sci-fi version of it with clear improvements.

Combat is as hard as Division 2 in terms of dying fast if you aren't paying attention. But it is also very clunky. This is one area where an aimbot would be as much about improving the gameplay as anything else. The combat isn't as bad as I feared. But it really needs tab targeting or something.

The crafting is fine. Like AOC, you level up the metals and chemicals you use to make better things. It isn't as bad as Fallout 76 with looking for material. I'm not sure 3D radar is really needed for harvesting nodes but dungeons have loot boxes and hidden rooms that are hard to find so it would be helpful there.

The skills are fun. All kinds of CC's and other abilities with long cool downs. Bypassing the CDs would be enormously helpful. I like the skill trees in the game. You can only use three abilities at a time which annoys me. One of those console vs PC porting things that always infuriates me.

I'm not sure if this game will make the cut here based on time available but a mod would definitely improve the game a ton. PVP is going to be a sloppy mess. With all the CCs, PVP will be more about who shoots first or CC's first then it will be over.
No offense but I have over 500 hours in the beta and what you describe of the PvP couldn't be further from the truth. The 3 skills are also not due to consoles at all (the wheel dials and 8 item limit on hotbar are though), but a design choice to force players into builds rather than have everyone being a jack of all trades. The PvP fights in the deep desert both on foot and in the air tend to drag for pretty long (especially with the new melee changes), people with decent gear are really tanky enough to not die during a CC (or two) unless you're fighting someone without thumbs. A 2d radar and aimbot for both guns and ornithopter rocket dogfights would be really nice. And just a loot chest ESP to know if it respawned without having to clear the entire lab first...