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  1. #1

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    nospread/norecoil as % instead of full 0

    is there a possibility that some games like the finals for example get the norecoil and nospread reworked so they are configurable like for example setting it to 20% reduces the recoil by 20% or set it to 20% of the original recoil, this would make it better to legit cheat without getting instantly called out when using these features

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    banshek7 (12-18-2024)

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  4. #2
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    Can it be made? Sure, will it be made? Most likely no.

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    banshek7 (12-18-2024)

  6. #3

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    You sound like me, you'd be better off learning computer science and making it yourself. I havent met a dev on earth besides me that likes to nerd out with extras like that. Maybe my friend Zap.

    These guys do a much nicer job than most people on internals with that being said. Nobody makes autistic level shit like that. Like once I learn internal frameworks, I would make stuff like automatic cyclical no recoil that intelligently and dynamically changes, but thats just because coding makes me happy, and there isnt much else to do in a program besides think up weird shit

    My pixel software has like 100 variables lol, its ridiculous, I highly recommend getting into coding, even if its just playing with some open source material, its very satisfying, albeit painful at times.

  7. #4
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    I'm in the same boat as you, but you forget one crucial fact.

    SystemFiles while capable of making a godlike dynamic No Recoil + No Spread. He cannot commit to 1 game while he has 40+ to maintain and improve on basic functions.
    Not to mention this type of effort will be spent on 1 game + 1 Engine where you cannot simply put it directly to some other engine.

    Having the cheat in external vs internal has nothing to do with features. SystemFiles has always been behind the idea of internals.
    Which will perform way better than externals. Having used multiple externals in my cheating career. I can get behind this statement.

    The other cheats you are talking about that have godlike features and go into extreme depths into their game, usually made by a coder who maintains either 1 main game or no more than 5.
    While that 1 cheat is 90% of their income, therefore are forced to improve and look deeper into it.
    This allows them to reverse the fuck out of the Game Engine. Learning how Devs themselves coded certain functions of the game on a deeper level, allows the coder to make those crazy convenient features.

    Knowing his old cheats. I'm 100% Sure SystemFiles is capable of doing this.
    However, with how things currently stand, we cannot allow him to do such things even if we want to.
    His time and energy are best spent on things that matter and getting the 40+ cheats to a level that is acceptable by our standards.

    Until this is accomplished I don't see him making such features.


  8. #5

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    Quote Originally Posted by Injected View Post
    I'm in the same boat as you, but you forget one crucial fact.

    SystemFiles while capable of making a godlike dynamic No Recoil + No Spread. He cannot commit to 1 game while he has 40+ to maintain and improve on basic functions.
    Not to mention this type of effort will be spent on 1 game + 1 Engine where you cannot simply put it directly to some other engine.

    Having the cheat in external vs internal has nothing to do with features. SystemFiles has always been behind the idea of internals.
    Which will perform way better than externals. Having used multiple externals in my cheating career. I can get behind this statement.

    The other cheats you are talking about that have godlike features and go into extreme depths into their game, usually made by a coder who maintains either 1 main game or no more than 5.
    While that 1 cheat is 90% of their income, therefore are forced to improve and look deeper into it.
    This allows them to reverse the fuck out of the Game Engine. Learning how Devs themselves coded certain functions of the game on a deeper level, allows the coder to make those crazy convenient features.

    Knowing his old cheats. I'm 100% Sure SystemFiles is capable of doing this.
    However, with how things currently stand, we cannot allow him to do such things even if we want to.
    His time and energy are best spent on things that matter and getting the 40+ cheats to a level that is acceptable by our standards.

    Until this is accomplished I don't see him making such features.

    yea i thought so, but i didnt know systemfiles is the only developer here, alright thank you for your fast reply

  9. #6

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    lol every single admin here is like 25% over sensitive. I was in no way saying the guy is incapable of doing it, I was just saying devs have zero interest in doing it.

    Like grenade prediction that targets the closest and biggest cluster of enemies

    Or how about my auto view system that will literally whip you around to the general direction of an enemy if its outside of your FOV

    Or auto config switching if you've taken an enemy to 0 within the last X amount of seconds, it will down gear you into a secondary more legit profile for X amount of seconds, then flip you back to full power.

    Nobody wants to nerd out like that, especially when they have 50 games to update. Where someone like me would, because im mentally retarded and it brings me joy, i dont care if i had 900 games to update, id still do it, because its the only thing that brings me joy, is dreaming and creating

  10. #7
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    Quote Originally Posted by banshek7 View Post
    Nobody wants to nerd out like that, especially when they have 50 games to update. Where someone like me would, because im mentally retarded and it brings me joy, i dont care if i had 900 games to update, id still do it, because its the only thing that brings me joy, is dreaming and creating
    You are free to open your own cheat site and do it


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