I'm in the same boat as you, but you forget one crucial fact.
SystemFiles while capable of making a godlike dynamic No Recoil + No Spread. He cannot commit to 1 game while he has 40+ to maintain and improve on basic functions.
Not to mention this type of effort will be spent on 1 game + 1 Engine where you cannot simply put it directly to some other engine.
Having the cheat in external vs internal has nothing to do with features. SystemFiles has always been behind the idea of internals.
Which will perform way better than externals. Having used multiple externals in my cheating career. I can get behind this statement.
The other cheats you are talking about that have godlike features and go into extreme depths into their game, usually made by a coder who maintains either 1 main game or no more than 5.
While that 1 cheat is 90% of their income, therefore are forced to improve and look deeper into it.
This allows them to reverse the fuck out of the Game Engine. Learning how Devs themselves coded certain functions of the game on a deeper level, allows the coder to make those crazy convenient features.
Knowing his old cheats. I'm 100% Sure SystemFiles is capable of doing this.
However, with how things currently stand, we cannot allow him to do such things even if we want to.
His time and energy are best spent on things that matter and getting the 40+ cheats to a level that is acceptable by our standards.
Until this is accomplished I don't see him making such features.
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