ok will do, is there an option for when you hold the aimbot key and the person who ur locked on dies - you then have to press the aimbot key again for the aimbot to lock onto another person? that way it avoids snapping to the closest enemy after the one you were locked onto dies? few years back I was using a setting like that on a diff game to avoid snapping to targets in huge team-fights even with my FOV at 5.


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