I heard that other providers such as *****, **, and another one or two got detected a few weeks ago on COD MW3 (I think). Did systemcheats avoid that detection?
I heard that other providers such as *****, **, and another one or two got detected a few weeks ago on COD MW3 (I think). Did systemcheats avoid that detection?
MW3 have remained undetected since it's release.
Good to know. I purposely used acronyms for those other providers so as to not "advertise them". I see that is insufficient since they got asterisked (edit: I see that was manually performed by yourself), so I will just say "other providers" in the future ;).
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I'm going to create a separate thread for my interesting question I had here before since it's completely unrelated to this thread.
have you ever considered using machine learning / ai to make aimbot for any of your supported games completely humanized? AI is going to start becoming big in the next several years for aimbot detection per a new company utilizing AI in detection with outstanding accuracy (or so they claim). Such a process would make the aim tailored to every user and instead of having a constant or sliding value for moving the crosshairs over an enemy in-game, it would do so as a human would and would not even be detectable by these up and coming AI anti-cheat devs. I'd bet money that every single company selling an aimbot for a game right now would be detected, not by detecting the injection or cheat program itself, but the specific aiming profile of the user and generating a probability of using aimbot and banning based off of that being above a certain threshold since aimbots currently are just using some lines of code, perhaps with some randomization thrown in.
I understand the concept of "if the aimbot mechanism is working fine for us now and these developing AI aimbot detection companies aren't common yet we don't need to focus on anything extensive like this now", but I've always been of the mindset to get ahead of the curve. There's a botting software for runescape that monitors your own mouse movements for several hours and creates it's own botting mouse movements based off of the users playing to keep it completely undetectable and unique to each player who is botting and I find it fascinating. I've mentioned this to another cheat provider I used in the past and never got a response so I'm interested to hear your thoughts.
What would be cool about this is that not only would it make aimbot undetectable from AI based anti-cheat companies in development, it would also allow users to just have to hold right click on the mouse and the aimbot would do all of the aiming and shooting entirely for the user (should they want to) with no full mouse movement involved. Some would say that would make it more boring, but it'd at least be a new feature that would be possible to advertise and could be compounded with other new AI-based features. The thought of just having to use your right click/aim key and the aimbot aims and shoots entirely for you and looks completely natural as a human would and would not fully lock onto the body but have variance to the aim that is not consistent, not randomized, but completely humanized (because it is based on humans aiming via a dataset) is a very cool concept.
#Merged please stick with this thread no need for creating different one we will reply here.
Wait for SystemFiles to reply on your question once he see it.
This can be done if needed. Where Aimbot will record your mouse movements and just mimic that.
Several anti-cheats on the market at the moment are capable of doing what you said. Such as Fairfight. The problem with such anti-cheats is the long timeframe to ban.
Even If AI anti-cheats can detect such cheats and issue a ban faster. This would make the cheat development process faster.
In our case with our cheats, we don't offer bots that play games for you, etc. The only thing that can be done would be to humanize the Aimbot to the point it's completely random and never the same.
Which I'm assuming can/will be done by somebody. However, unless we have something to compare it to, it won't help anyone. Hell as a matter of fact trying to get ahead of them now would only allow them to train their AI on what is already created and make them better at catching what is prepared.
This is a cat and mouse game, Back in the day when BattleEye first came out with their Drive based anti-cheats all user-based cheats died and there was a huge stagnation in cheating games that is protected by Anti Cheats such as EAC or BattleEye.
Now such cheats can be found easier than Gum in Walmart.
Once we see what we are up against then we can start testing stuff to get ahead. Until then all we see is nothing more than advertisement.
What you are saying does make sense in the sense that it gives the anti cheat developers something additional to train on, but as you said it's a cat and mouse game so that being a reason not to develop something like this isn't going to change the game of course. My opinion is that cheat developers should start developing models for aimbot and more humanization and release them once these Ai anti-cheats are starting to be used by more game devs.
The part that I think would be really neat though as a feature for you (or other cheat devs) is to be able to have a true aimbot where a key can be held (right mouse for most, or another key for a panic kill thats necessary) and the aimbot will do everything for you for a specific kill, including the aiming and shooting and will look completely human. As I said, some people might say "well you're not even playing anymore" and this could be true if someone is doing this for all kills, but it's still something that would set a cheat dev apart from other devs and would be quite an amazing feature to use as needed (or all of the time if someone finds that fun).
Anytime in the past I've had a panic situation where I need to get a kill due to someone sweating their butt off, I would hit my rage key and get the kill, but if there's a kill cam, it's very blatant aimbot locking onto them and I just have to allow them to know that's what happened. This would prevent that and look like someone has some incredible aim since the entire process would be humanized and look like a top player with the aimbot not just straight up locking onto a player or moving from body part to body part, but hitting most shots and missing one or two as a normal human would with the chrosshairs moving around the body naturally.
You have to realize more humanization you add. More shitty the Aimbot will get. It will have to miss > Overshoot > Over Correct LIKE A HUMAN. None is liked by anyone who cheats these days.
Not to mention there is 0 guarantee what we pre-create will be able to bypass AI Anti Cheat from the get-go. It could be instantly detected rendering all work done useless.
Unless we have something to test against it's not worth our limited time.
That certainly could all be true, but the part about the aimbot aiming and shooting completely for you and looking legit is the best part. With that being said, time is limited since you do support a vast amount of games and this certainly wouldn't be a priority, although it'd set you apart from all (afaik) other providers. Also, aimbot being humanized doesn't mean that you have to miss so many shots that you lose a fight. It just means every here and there the aimbot might miss when you have settings set to say "Top 1% player" in a drop down menu. For now, we all just have to use very obvious rage settings when in a sticky situation that doesn't look like top 1% player tracking for example. No one that I know of has this while looking legit. For instance, if you activate a rage mode, it will snap and hold onto the target whereas what I think would be neat is that if an enemy player is wrapping around you, it will accelerate towards them and start firing and may move the mouse slightly past them or to the edge of their body in the direction they're wrapping around you and then settle as a real player would (instead of locking onto the body that looks obvious)...but all of this with no user mouse movement required. Completely on autopilot for the situation one wants to activate the mode while looking real at the same time. This would be a gamechanger.
You can achieve looking legit with Smoothing anyway. Which will allow you to overcorrect or miss the target slightly. Also, you can set it so that all of this is done with 1 key input without any user interaction including shooting.
What you are saying "Just tell the AI to do what 1% Player does" means we need Data and tons of it. Not some shitty ass numbers either, but proper data on hardware to make it 1-1. None of this is worth any effort unless we have something to test with which we don't.
Until this AI thing blows up properly. We live in a time where 90% of anti-cheats can't even detect DMA at the moment, I don't see this happening not from us or anyone else properly. I say keep your excitement on the lower end.
AI vs AI will happen at some point. Not anytime soon.