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Thread: Dune Awakening

  1. #11

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    Quote Originally Posted by Nou4r View Post
    If its the same developers as Conans then the game will be dogshit anyway.
    Game still needs a few balance patches, but those ornithopter fights are pretty fun so far, and the systems make a lot more sense than in CE. It's the same developers but they have very different budgets and people looking over their shoulder with the Dune IP.

    They also just pushed back release and announced that they will do an open beta if ever that's still possibly on the radar that would provide a good time to dump their SDK and poke around in it...
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  2. #12
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    Still on my radar.
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  3. #13

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    Open beta on May 9-12, you can go on steam and request access, not sure if they'll have BattleEye in full force since it's a limited area of the game, but it's a free way to find out
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  4. #14
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    Quote Originally Posted by K3ys3r View Post
    Open beta on May 9-12, you can go on steam and request access, not sure if they'll have BattleEye in full force since it's a limited area of the game, but it's a free way to find out
    There is a high likelihood they will be using BattleEye, as they use it for Conan Exiles.
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    Quote Originally Posted by Buster_Cherry View Post
    There is a high likelihood they will be using BattleEye, as they use it for Conan Exiles.
    It's not a high likelihood, it's been confirmed they've had it on in the closed beta since March.
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  6. #16

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    For those who didn't get an open beta code, this seems to work: https://www.reddit.com/r/duneawakening/s/k5g4H31L2k
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  7. #17

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    maybe something for beta? to everyone to test?
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  8. #18
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    I don't want SystemFiles to work on anything new until we got some stuff done in the background.

    Not to mention I also want to test BE personally first.
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  10. #19

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    After 20 hours of it this weekend, here is my take on it: if you played Age of Conan, its the sci-fi version of it with clear improvements.

    Combat is as hard as Division 2 in terms of dying fast if you aren't paying attention. But it is also very clunky. This is one area where an aimbot would be as much about improving the gameplay as anything else. The combat isn't as bad as I feared. But it really needs tab targeting or something.

    The crafting is fine. Like AOC, you level up the metals and chemicals you use to make better things. It isn't as bad as Fallout 76 with looking for material. I'm not sure 3D radar is really needed for harvesting nodes but dungeons have loot boxes and hidden rooms that are hard to find so it would be helpful there.

    The skills are fun. All kinds of CC's and other abilities with long cool downs. Bypassing the CDs would be enormously helpful. I like the skill trees in the game. You can only use three abilities at a time which annoys me. One of those console vs PC porting things that always infuriates me.

    I'm not sure if this game will make the cut here based on time available but a mod would definitely improve the game a ton. PVP is going to be a sloppy mess. With all the CCs, PVP will be more about who shoots first or CC's first then it will be over.
    Last edited by dcdindc; 05-12-2025 at 11:28 PM.
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  11. #20

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    Quote Originally Posted by dcdindc View Post
    After 20 hours of it this weekend, here is my take on it: if you played Age of Conan, its the sci-fi version of it with clear improvements.

    Combat is as hard as Division 2 in terms of dying fast if you aren't paying attention. But it is also very clunky. This is one area where an aimbot would be as much about improving the gameplay as anything else. The combat isn't as bad as I feared. But it really needs tab targeting or something.

    The crafting is fine. Like AOC, you level up the metals and chemicals you use to make better things. It isn't as bad as Fallout 76 with looking for material. I'm not sure 3D radar is really needed for harvesting nodes but dungeons have loot boxes and hidden rooms that are hard to find so it would be helpful there.

    The skills are fun. All kinds of CC's and other abilities with long cool downs. Bypassing the CDs would be enormously helpful. I like the skill trees in the game. You can only use three abilities at a time which annoys me. One of those console vs PC porting things that always infuriates me.

    I'm not sure if this game will make the cut here based on time available but a mod would definitely improve the game a ton. PVP is going to be a sloppy mess. With all the CCs, PVP will be more about who shoots first or CC's first then it will be over.
    No offense but I have over 500 hours in the beta and what you describe of the PvP couldn't be further from the truth. The 3 skills are also not due to consoles at all (the wheel dials and 8 item limit on hotbar are though), but a design choice to force players into builds rather than have everyone being a jack of all trades. The PvP fights in the deep desert both on foot and in the air tend to drag for pretty long (especially with the new melee changes), people with decent gear are really tanky enough to not die during a CC (or two) unless you're fighting someone without thumbs. A 2d radar and aimbot for both guns and ornithopter rocket dogfights would be really nice. And just a loot chest ESP to know if it respawned without having to clear the entire lab first...
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