I never lost a fair game, too, i never played one. :hypocrite:
https://www.youtube.com/watch?v=5flPwwLLVrg
https://www.youtube.com/watch?v=5flPwwLLVrg
I never lost a fair game, too, i never played one. :hypocrite:
https://www.youtube.com/watch?v=5flPwwLLVrg
https://www.youtube.com/watch?v=5flPwwLLVrg
Awesome Vid
slowly (05-31-2017)
That`s an absolutely amazing video ..& music ..
slowly (05-31-2017)
slowly (05-31-2017)
Seem like somebody forgot to set their prediction scale accordingly
Video is great, but the gameplay could have been improved if you would get the settings right
How did you get the aimbot to seem legit? like its not locking onto people, its very smooth like a human would be. what settings do you use?
The more smooth aim you add, the more legit it will look like.
But, in Paladins you need to compensate the smooth aim for prediction.. So using something like smooth aim 10 and prediction scale 10 it should be very smooth (human-like) and also predict very well.
In other games where prediction is not needed and the weapons are hitscan, you can just change the smooth aim to 30+ to have insanely legit aim assist rather than an aimbot.
I would not use it, otherwise, people can see that you never miss a shot, just use the aimbot with "smooth aim 10 and prediction scale 10 or smooth aim to 30+ to have insanely legit aim assist rather than an aimbot.", just like psychopath said earlier
ok will do, is there an option for when you hold the aimbot key and the person who ur locked on dies - you then have to press the aimbot key again for the aimbot to lock onto another person? that way it avoids snapping to the closest enemy after the one you were locked onto dies? few years back I was using a setting like that on a diff game to avoid snapping to targets in huge team-fights even with my FOV at 5.