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@Monty
Yup, that's already there.
Thanks to the current testers, I am actually improving it.
I've made tons of useful changes based on suggestions about how skills should be applied and when.
I am focused on getting the automation to work properly, and the feedback from the testers is helpful, as I genuinely haven't had enough time to play the game to its fullest.
I am mainly re-running characters from level 1 to verify that things are correct.
Lots of small issues keep appearing, so pinpointing them consumes a lot of time.
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That's giving me hard flashbacks to 2011, when Honorbuddy was officially released for WoW. xD
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@Monty
That's exactly where I'm coming from, lol. The good old Honorbuddy and Demonbuddy era :D
I remember using Immortal bot back in the day. That is actually where I got most of the ideas for Aion 2.
I always dreamed of creating a bot for a game, and now that it is becoming a reality, I am having a blast.
But at the same time, I'm losing my mind with how complex things are getting with logic.
Kudos and respect to anyone who built bots back in the day.
Considering AI wasn't around back then, and how things are now where I face a problem and just ask AI to look into it, it's pretty insane.
So yeah, kudos to any dev back then, especially to anyone who supported Demonbuddy's Trinity. :mhm:
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@Psychopath
Yeah, those were truly great times.
I was always a pure CR user in WoW and had the best time with the stuff from TuanHA/Soapbox/Choxx and of course Vitalic.
That legend is still going strong...the only reason I'll play WoW forever! xD
I can well imagine that such a project is very extensive and time-consuming...but if you enjoy it, it can only turn out well! ;)